If you’re new to Rocket League trading, you may have come across the term “trade hold” and wondered what it means. In Rocket League, a trade hold refers to a temporary restriction placed on items that are being traded between players. This measure is in place to provide an added layer of security and prevent fraudulent activities.
During a trade hold, the items involved in the trade are held in a virtual escrow for a set period of time before they can be transferred to their new owner. This waiting period allows both parties involved in the trade to review and confirm the details of the transaction, ensuring that everything is as agreed upon before finalizing the exchange.
What Is A Trade Hold In Rocket League
Impacts of Trade Holds on Rocket League Trading
If you’re an avid Rocket League player, you may have encountered the term “trade hold” at some point. But what exactly is a trade hold and how does it affect trading in the game? Let’s delve into the impacts of trade holds on Rocket League trading.
A trade hold refers to a period of time during which items received through trades are temporarily untradeable. This feature was introduced by Psyonix, the developer of Rocket League, as a measure to combat fraudulent activities and protect players from scams. When a trade hold is active, players cannot immediately re-trade or sell acquired items on the platform.
One significant impact of trade holds is that they add an extra layer of security to trading transactions. By implementing this waiting period, players have more time to review their trades, verify their contents, and ensure they are making fair and informed decisions. It helps prevent impulsive or hasty trades that could lead to regret later on.
Factors Influencing Trade Holds in Rocket League
Several factors can influence the duration of a trade hold in Rocket League. These factors include the player’s account security status, recent changes made to their account information (such as email address or password), and whether they have enabled two-factor authentication (2FA).
Psyonix implemented these measures to safeguard player accounts from unauthorized access and potential item theft. By imposing longer trade holds for accounts with lower security levels or recent changes, Psyonix aims to deter hackers who may attempt to exploit vulnerabilities in account security.
Enabling 2FA provides an additional layer of protection against unauthorized access. Players who have 2FA activated usually experience shorter trade holds since their accounts are deemed more secure.
The Duration of Trade Holds in Rocket League
One important aspect to understand when it comes to trade holds in Rocket League is the duration. These holds are put in place to ensure the security and safety of players’ items during transactions. Let’s delve into the details:
- Initial Trade Hold: When a player first enables trading on their account or adds a new payment method, an initial trade hold period is imposed. This starting hold typically lasts for 72 hours before any trades can be completed.
- Trade Confirmation Period: After initiating a trade, there is another hold period known as the trade confirmation period. During this time, both parties must confirm and accept the trade before it can be finalized. The length of this hold varies depending on several factors, such as the age of the accounts involved and previous trading history.
- Mobile Authentication: If you have enabled mobile authentication through the Steam Mobile Authenticator app, you may experience shorter trade holds compared to those who haven’t activated this extra layer of security.
It’s worth noting that these durations can change over time as game developers continually evaluate and adjust their trading systems to enhance user experience and prevent fraudulent activities.
In conclusion, trade holds in Rocket League serve as necessary safeguards for players engaging in item transactions. By understanding and abiding by these durations, players can ensure that their trades are secure while enjoying the vibrant marketplace within Rocket League.